speedyforme wrote:
a tribeless game basically = all 16 live on the same beach and share everything, come reward challenge have items that can't be shared for grabs
at each new immunity challenge, randomly select teams and the losing team goes to tribal, repeat for every immunity challenge
so solid alliances are nt stable and technically everyone is involved in the strategy talk before tribal council since everyone lives on the same beach
uhmm no. it's sux. what's the point of doing that? It will plumett the ratings.
they are split into tribes basically for audience to have a team to root for before the merge. Because audience tends to blur one contestant to the other. At
least if they are split into tribes, people would remember, ok imagine a water cooler conversation.
"hey did you watch survivor last night? That dude is so cool hah?"
"which dude?"
"The dude with long hair."
"there's two dude with long hair. which one?"
"The one in yellow"
"oh that dude from the yellow tribe. yeah he's cool."
If you do 16 people in one tribe, imagine the conversation will be.
"which dude?".
"uuu, that dude. in that tribe."
"There's only one tibe. which dude?"
"Uhm,, the dood with long hair."
"There's two long hair dude in the tribe."
"Uhmm. the one..... I don't know how describe it"
"Meh, whatever."
See the difference there.
I mean avid survivor fans would be able to differentiate them. but the new audience.
like my friend, he watched Survivor randomly. All he can remember is the tribes. Imagine if there's no tribe. then he would be confused.
Plus if you keep them in a tribe, then there would be no point for merge. coz the point of the merge is to see different interaction after the tribes so
harheadedly compete against each other for so long. How they interact against each other.












