Right. I've brought this up as well as several other hit and run posters: the quiz is tantamount. I think Screerider has problems accepting that. Luck is an abstract concept that can be defined clearly, but we don't have a good one yet. Screerider and I look at things from two different perspectives. While Screerider thinks of terms like "skill" and "luck" in concrete, material terms that can be tested in a lab, I'm a bit more metaphysical because I view each game as self contained.