Season 1: Richard Hatch
Opening:
Voting strategy is dependent upon the social dynamics and relative strength of the individual players in the tribe. This is as much true at the
beginning of the game as it is at the end and any discussion of strategy has to begin with a summary of the individual players in the
tribe.
- Dirk: PU-player. Like so many in this first season of Survivor, Dirk did not go into this with any kind of firm strategy on how to win. He seemed to be forming a relationship with Sean
- Kelly: PU-player. Kelly formed an early relationship with Stacey. An athletic player but one that is going to vote to her own tune.
- Richard: AP-player. Aggressive player who came in with the mindset that this was a game and the object was to win. Smart and a natural leader though his confidence often drifts towards arrogance.
- Rudy: PP-player. Rudy is not interested in being anyone but himself around camp which immediately urks many of his tribe mates. Fantastically loyal to an alliance, though.
- Sean: PP-player. Fit and a doctor, Sean brings skills to the tribe that are more than useful but his game strategy chiefly revolves around getting everyone to like him.
- Sonja: PP-player. Personable but clearly lags behind the rest physically.
- Stacey: AP-player. The only other player bucking for a leadership position, Stacey formed an early relationship with Kelly and seems to want to pull Susan into that mix.
- Susan: PP-player. Susan is forming relationship with both Richard, Stacey and Kelly. Not a leader type but one that realizes there is a game going on.
D-players: Kelly, Richard, Rudy, Stacey
T-players: Dirk, Sean, Sonja, Susan
Tribal Council 1 - Day 3 - Boot: Sonja
Votes:
Dirk, Rudy, Sean & Sue voted Sonja
Kelly, Stacey & Sonja voted Rudy
Richard voted Stacey
I've never been a big fan of solo voting. It just isn't a solo game, but what is interesting is that Richard is already recognizing that
Stacey represents his primary threat and that to have anywhere near a functional tribe, he or Stacey had to go.
Rating: Dubious - I suppose forecasting your attack like this at least alerts others, most notably potential allies, that there is a game afoot, but
I still can't support going solo like this. It's just such a good way to single yourself out.
Tribal Council 2 - Day 9 - Boot: Stacey
Votes:
Dirk, Rudy, Sean & Sue voted Stacey
Kelly & Stacey voted Rudy
Richard voted Stacey
By this stage, Richard had formed a formal alliance with Rudy and Sue while Kelly was definitely in Stacey's camp. Rudy and Stacey were
continually banging heads and it was effecting the functioning of the tribe. One had to go and obviously the removal of Stacey leaves Richard in
charge of the tribe and the direction of the game.
Rating: Great - Stacey was the best person for Richard to remove at this stage..
Early Middle-game:
Tribal Structure:
Dirk -> none
Kelly -> Sue
Richard -> Rudy
Rudy -> Richard
Sean -> none
Sue -> Richard
N-players: Richard & Rudy
D-Players: Sue
T-players: Dirk, Kelly & Sue
Richard's game play has changed the shape of this tribe and created a definite social hierarchy. Kelly's relationship with Sue will soon
bring her into the Tagi alliance but Dirk and Sean will continue to play solo.
Tribal Council 3 - Day 15 - Boot: Dirk
Votes:
Kelly, Rudy & Sue voted Dirk
Dirk voted Susan
Sean voted Rudy
Richard voted Dirk
Usually, voting out an athletic player when you were down a player to the other tribe would not be a wise thing to do, but this being the first
season things are a little different. Richard's biggest concern should be preserving his alliance of four as things at Pagong are still very
individual. They could likely lose the next immunity challenge and still control the game after the merge. This makes this a choice between Dirk and
Sean and it's really six of one and half a dozen of the other so you might as well vote for the player that is most isolated from the rest of the
group, and that would be Dirk.
Rating: Good - Either Dirk or Sean would have been fine here..
Tribal Council 4 - Day 21 - Boot: Gretchen
The tribes merged and five new players have entered into Richard's game.
- Colleen: PU-player. Pagong was very much playing the solo game.
- Gervase: PU-player.
- Greg: PU-player.
- Gretchen: PU-player. If the tribe had a leader, it was Gretchen.
- Jenna: PU-player.
Votes:
Kelly, Rudy & Sue voted Gretchen
Colleen voted Richard
Gervase voted Sue
Greg voted Jenna
Gretchen voted Rudy
Jenna voted Gervase
Sean voted Colleen
Richard voted Gretchen.
Thanks to everyone else voting individually, Richard could choose whom to remove out and taking out the closest thing Pagong had to a leader was
certainly his best move. Gretchen was respected by all her tribe mates and removing her really shook them up.
Rating: Great - Gretchen was easily the best choice.
Late Middle-game:
N-players: Richard, Rudy
D-players: Kelly, Susan
T-player: Sean
M-players: Colleen, Gervase, Greg, Jenna
Tribal Council 5 - Day 24 - Boot: Greg
Votes:
Kelly, Jenna, Rudy, Sean & Sue voted Greg
Colleen, Gervase & Greg voted Jenna
Richard voted Greg
With Gervase winning immunity, Greg becomes the obvious choice. Besides, it follows Sean's alphabetical voting pattern, meaning that Richard had
an almost guaranteed majority in case the Pagongs woke up to what was going on, not that that was likely to happen.
There are a couple of other things to note. First, Sean's alphabetical voting strategy does not extend to his own tribe, making him more of a
PP-player rather than a PU. More importantly, Kelly is showing herself as noncommittal to the Tagi 4 and is actually forming stronger relationships
with Colleen and Jenna than with her own tribe members.
Rating: Good - An obvious call.
Tribal Council 6 - Day 27 - Boot: Jenna
Votes:
Rudy, Sean & Sue voted Jenna
Colleen, Gervase & Jenna voted Richard
Kelly voted Sean
Richard voted Jenna
If Richard could have really pulled together a solid foursome, it would have been great to get rid of Kelly at this stage, but obviously Sean
couldn't really be counted on. Following his alphabetical lead and just taking out Jenna was the best course.
Rating: Good - With eight players still in the game Richard could still potentially need Sean's vote so following his alphabetical voting is the
safest course.
Tribal Council 7 - Day 30 - Boot: Gervase
Votes:
Kelly, Rudy, Sean & Sue voted Gervase
Colleen and Gervase voted Sean
Richard voted Gervase
Despite Kelly's flipping loyalties, Sue still sees her as her ace in the hole for down the road, so a move on Kelly on Richard's part just
wont work. The only vote he can truly rely on would be Rudy's. As such, the safe course is Gervase.
Rating: Good - It was really the only option open for Richard.
Tribal Council 8 - Day 33 - Boot: Colleen
Votes:
Rudy, Sean & Sue voted Colleen
Colleen & Kelly voted Sean
Richard voted Colleen
As his voting testimonial confirms, Richard definitely recognizes the threat represented by Kelly and would love to get rid of her. Unfortunately,
Kelly wins immunity forcing the vote to either Sean or Colleen. Colleen represents the safer route and besides, Sean is beginning to show some signs
of waking up and playing this game and may become a preferred fourth over Kelly.
Rating: Good - Kelly winning immunity basically forces this.
Tribal Council 9 - Day 36 - Boot: Sean
Votes:
Kelly, Rudy & Sue voted Sean
Sean voted Sue
Richard voted Sean
Kelly winning immunity once again makes this the only route to go. It would have been interesting to see if Kelly would have gone here had that
option been available. I know I would have done it.
Rating: Good - The only real option available.
Endgame:
N-players: Richard & Rudy
D-player: Sue
T-player: Kelly
Tribal Council 10 - Day 37 - Boot: Sue
Votes:
Kelly & Rudy voted voted Sue
Sue voted Richard
Richard voted Sue
Richard's reign almost ended here with another untimely immunity win by Kelly. I have little doubt that if the immunity necklace had been on
someone else, Sue wouldn't have hesitated voting out Kelly, but with the tables turned it appeared that Kelly was going to try and save Sue by
voting Richard and forcing a tie. On the revote however, it appeared that Kelly didn't think having Sue in the mix was worth the effort and risk
of a further tie and changed her vote, one of many mistakes she had made in voting in this game.
Rating: Good - Again, no real choice.
Tribal Council 11 - Day 38 - Boot: Rudy
Votes:
Kelly voted Sue
Neither Richard nor Rudy voted in this tribal council.
Kelly saved herself for likely the fourth time with yet another immunity challenge win. An interesting thing that Richard did do during the challenge
was bow out absolutely convinced that either Kelly or Rudy would have taken him. He was right.
Tribal Council 12 - Day 39 - Boot: Kelly
Votes for winner:
Greg, Rudy, Sean & Sue voted Richard
Colleen, Gervase and Jenna voted Kelly
I don't think this vote would have been nearly so close in subsequent seasons as players went into this with their eyes a little more open as
this being a game of strategy and deceit as well as one of social skills. That being said, the vote almost split along tribal lines with Pagong
voting for the player that couldn't stay in an alliance while Tagi voted for the one that created theirs. Two different ideologies coming head to
head, which was only broken by Greg believing Hatch, played the better game. It would be interesting to speculate if the game would have taken a
different course in the future if the flip-flopping Kelly had been rewarded with the grand prize. I, for one, am glad we didn't have to find out.
Grades:
Opening: B
Early Middle-game: A-
Late Middle-game: A-
Endgame: B+
Overall Voting Strategy: B+
Overall Social Strategy: B+
Comments: Although Richard was the undisputed leader in his tribe his arrogant nature definitely rubbed many the wrong way. Many may argue that Rich deserved to be ranked lower for his social ability but the fact is with his fishing abilities he was able to make himself useful to the tribe.
Leadership: A, Social Ability: C+
Overall Rating: B+
Season 2- Tina Wesson
Opening:
Voting strategy is dependent upon the social dynamics and relative strength of the individual players in the tribe. This is as much true at the beginning of the game as it is at the end and any discussion of strategy has to begin with a summary of the individual players in the tribe.
Amber: PP-player. She is not a leader, but Amber has the ability to get herself into the dominant group. She formed a very early relationship with Jerri and was obviously putting her support there.
Colby: AP-player. Colby was most definitely looking to be a N-player by the endgame but, for now, was keeping a lower profile. As the most obvious alpha-male of the group, his support was being sought by the two rival factions and he was keeping his options open at this stage. Ironically, in the later seasons of the game, players like Colby are usually distanced from the tribe as being too threatening. He had formed an early relationship with Tina but was also expressing loyalty to Jerri and her posse. He likely saw Tina as his ace in the hole but was laying low and letting others take the spotlight until he saw how things shook down.
Jerri: AU-player. The early dominant personality of the tribe and the closest thing the tribe had to a leader at this stage. Jerri had formed a support group very early, led by Amber and Mitchell and rounded out, she hoped, with Colby. Jerri was an overly aggressive player who alienated many members of the tribe and didn't understand the importance of, or was incapable of creating, a solid tribal dynamic.
Keith: PP-player. A solid tribe supporter but not one to build his own alliance. He will ally with others that he respects and likes. Keith felt his skills around camp should be enough to carry him deep. I don't think he had a game plan beyond that.
Kel: PP-player. Another tribe player who felt the skills he feels he brings to camp, and his athleticism, should be enough to carry him on. He seemed to lack either the ability or the desire to make strong relationships and soon found himself the most isolated player in the tribe.
Maralyn: PP or AP-player. Tough to call the type as it was her lack of athleticism that saw her go, and we never got an opportunity to see whether there was a strategic game there. One thing for sure, she had tremendous social skills and demonstrated rock solid convictions. Personally, I think she would have been a gamer if given the opportunity.
Mitchell: AU-player. Mitchell seemed to enjoy playing the opposing forces within this tribe and, like Jerri, didn't understand the importance of building a team as opposed to playing it catty.
Tina: AP-player. Tina made an early partnership with Colby, but also seemed to have a very strong relationship with Maralyn, though it is difficult to tell whether this extended to a formal alliance. I suspect not.
D-players: Amber, Colby, Jerri, Mitchell
T-players: Keith, Kel, Maralyn, Tina
Tribal Council 1 - Day 6 - Boot: Kel
Votes:
Amber, Colby, Keith, Jerri, Maralyn & Mitchell voted Kel
Kel voted Jerri
Tina voted Kel
Despite winning two of the first three challenges, it was clear that Ogakor was tribe in trouble as Jerri took on more and more the mantle of leadership. Type-5 players are dangerous to the whole tribe, and Ogakor had two of them leading the show: Jerri and Mitchell. This was the tribe's central problem and it needed to be dealt with. Instead the tribe followed the path of least resistance and voted out Kel, compounding the problem by further supporting Jerri's hold on this tribe while getting rid of one of their most contributing players around camp and, more importantly, in the challenges. Moreover, Kel was showing no interest in building alliances and seemed not equipped to play the social game. He also appeared the loyal tribe player, making him an ideal T-player.
At first, it appears that Tina's vote would not have made a difference, but her opinion holds sway. She most likely could have gotten Keith and Maralyn on board. Colby would have been more of a problem as this would force his hand earlier than he would have liked, but if Tina, Keith, Kel and Maralyn all voted Jerri, it would have left Colby little choice. It may not have come to that as Colby may have seen how much better the tribe would have been with Jerri gone. A more natural structure would have fallen out of the booting of Jerri with type-4s, Colby and Tina, leading strategy aided by type-2s Keith and Kell around camp. Amber would have fallen in line and Mitchell could have made an easy second boot without costing the tribe much.
Rating: Dubious - Tina, along with Colby, Keith, Kel & Maralyn, should have voted out Jerri. However, as a weak female player getting past the early votes is huge for Tina. Therefore I rate this as a dubious rather than a mistake.
Tribal Council 2 - Day 9 - Boot: Maralyn
Votes:
Amber, Colby, Jerri & Mitchell voted Maralyn
Keith voted Mitchell
Maralyn voted Jerri
Tina voted Maralyn
After winning their first two challenges, Ogakor has now lost their last three and this boot was all about rectifying the situation by taking out their least athletic player. Although there is some logic in this, the evidence is abundantly clear that building a functional tribe with respected leaders plays a far greater role in winning challenges than the athleticism of the individual players. The source of the problem in this tribe is even more obvious than it was three days earlier. Again, the vote should have gone to Jerri or perhaps Mitchell if people were worried about him physically. You would have to decide whether dealing with Jerri after Mitchell is gone would be more of a detriment than carrying the ailing Mitchell. It's a tough call, but either will adjust the leadership to where it belongs.
Tina claims that her vote for Maralyn was one of strategy, and I'm sure that was her reason, but the strategy was unsound. Likely she was still following Colby's lead and Colby's plan was to still play his relationship with both camps in this tribe keeping Tina as his ace in the hole. Tina doesn't have quite the hand she had with the Kel boot as, if Colby was set to voting with Jerri, Tina was left with little viable resource.
Rating: Dubious - Tina, along with Colby, Keith & Maralyn should have voted out Jerri or Mitchell.
Early Middle-game:
Tribal Structure:
Amber -> Jerri
Colby -> Tina
Jerri -> Amber
Keith -> Tina
Mitchell -> Jerri
Tina -> Colby
N-players: Amber & Jerri
D-Players: Colby & Mitchell
T-players: Keith & Tina
Ogakor has played a poor opening game, and Tina was no exception. Jerri's and Mitchell's determination to play the players in their own tribe rather than to play against the players in the Kucha tribe, coupled with Colby's desire to play both sides of the fence and not to step up to his natural leadership position, has left the tribe in a very bad state and the game very quickly slipping out of reach for each of its members. Their bad decisions in tribal council have played out in the challenges. After winning their first two, Ogakor has lost their next three and with Kucha gelling under Michael Skupin's leadership, it was starting to look like just surviving to the merge may be an accomplishment for Tina. But, by the end of the next stage, the tables will be completely turned.
Tribal Council 3 - Day 12 - Boot: Mitchell
Votes:
Colby & Keith voted Mitchell
Amber, Jerri & Mitchell voted Keith
Tina vote Mitchell and Mitchell went out because he had the most previous votes against.
Ogakor had now lost it's last five challenges and have gone to tribal council three consecutive times. They were now about to go down to five players, and the loss of either of the next two immunity challenges would mean almost certain death once the merge hit. Moreover, Colby was forced now to finally make a decision. If Keith were to go, he would be basically forced to ride fourth in the Jerri-Amber-Mitchell alliance and would no longer be able to protect his ace in Tina. More over, Keith going would remove yet another solid contributor to a team that is in desperate need of a win.
Something had to change and Colby finally realized what he would have been so better realizing a week earlier, Jerri or Mitchell had to go. Thanks to votes from exiting players, Colby could actually pick which one and it seems that Mitchell's failing health is what tipped the scales. It is interesting to note, though, that having Jerri still in the game keeps one extra card in Colby's hand. It would have been interesting to see how this vote would have gone if the health factor didn't factor in. Once Colby approached Tina and Keith with the plan to get rid of Mitchell, they would have been fools not to play along.
Rating: Great - Jerri's willingness to play hard for the tribe after this, despite being dethroned, showed that Mitchell was the right decision over Jerri.
New Tribal Structure:
N-players: Colby & Tina
D-player: Keith
T-players: Amber & Jerri
Tribal Council 4 - Day 21 - Boot: Jeff
The tribes merged and five new players have entered into Tina's game.
Alicia: PP-player. Despite an imposing persona, Alicia seemed satisfied riding several rungs down on the social ladder.
Elizabeth: PP-player. Loyal tribe player but not the type to climb to the top of the social structure.
Jeff: AU-player. Jeff seemed to enjoy playing the game but seemed to enjoy stirring dissention more than building a team.
Nick: PP-player. I saw Nick as one of the central players in Kucha but when Michael was taken out of the game, his game seemed to collapse around him.
Roger: PP-player. Very loyal to the tribe but likely unwilling to weigh strategic thinking ahead of voting on conscious.
Votes:
Amber, Colby, Jerri & Keith voted Jeff
Alicia, Elizabeth, Jeff, Nick & Roger voted Colby
Tina voted Jeff and Jeff went out because of previous votes against.
There were a couple of fortuitous events that aided Ogakor into going into the late middle-game on top of Kucha. One was Kucha losing their leader to an accident just before the merge, which, most certainly, took much of the fire out of them. The other was Kimmi, a member of the Kucha tribe that was later evicted, who flat out told Tina after their first tribal council that the outgoing Debb had put a vote on Jeff. Armed with this knowledge, Ogakor knew exactly whom to go for in the ensuing tie vote. Besides, as the only non-PP-player, Jeff was the one person that may have been willing to stir the pot and perhaps get Kucha into the game.
Having said that, one shouldn't underestimate the change that has occurred in Ogakor since their last tribal council. They were now behaving as a team, happier around camp, and have actually won two of the last three challenges. This sense of team continued after the merge right into the first individual immunity challenge where many of the Kuchas were the first to bail in an endurance challenge, including potential target Jeff, leaving only Alicia to outlast their target Keith, which she couldn't do. The final showing of team was, when they were the last two standing, Tina stepping down to allow the immunity necklace to go to Keith, foiling Kucha's primary target and leaving them scrambling.
Rating: Good - Tina voting any other way would have been foolish.
Late Middle-game:
N-players: Tina, Colby
D-player: Keith
T-players: Amber, Jerri
M-players: Alicia, Elizabeth, Nick, Roger
Tribal Council 5 - Day 24 - Boot: Alicia
Votes:
Amber, Colby, Jerri & Keith voted Alicia
Alicia, Elizabeth, Nick & Roger voted Jerri
Tina voted Alicia.
With Keith winning immunity once again, the door was wide open to remove either Alicia or Nick. It could have gone either way, but I agree with the Alicia call, mostly because she seemed to have her head more into the game then Nick who really had the wind taken out of his sails since Michael's departure before the merge.
Rating: Good - Either Alicia or Nick would have been fine calls.
Tribal Council 6 - Day 27 - Boot: Jerri
Votes:
Colby, Elizabeth, Keith, Nick & Roger voted Jerri
Amber & Jerri voted Elizabeth
Tina voted Jerri
Everything seemed to be shaping up for a continuation of the Pagonging until Nick won the immunity challenge. It appears that the vote was going towards Elizabeth when it suddenly shifted towards Jerri. Whether this was simply affection for Elizabeth, coupled with increasing annoyance with Jerri outweighing tribal loyalty, or an honest strategic move is difficult to say, but one cannot ignore the advantage of removing Jerri over Elizabeth, especially for Tina.
Ever since the Mitchell vote two weeks earlier, Colby had been leading Jerri along that they will keep her to the end. Jerri, having no allies anywhere else - including from the foolish Kuchas - continued to cling to this straw. Perhaps at the start, Colby was honestly keeping his options open, but it seemed that by this stage he was as tired of Jerri as anyone. The thing is, Jerri's support of Colby, which also tagged along Amber's support, gave Colby strength when it came to leading the tribe. The removal of Jerri subtly, but perceptively, shifted that strength to Tina.
As well, Jerri being an aggressive player, would likely have been willing had the Kucha's ever woke up and realized they were supporting the wrong Ogakor members. If Elizabeth were voted out, Nick's and Roger's best play would have been to team up Jerri and Amber and go after the tribal leaders in Tina and Colby. I'm not sure how likely this would have been, but removing Jerri now completely removes the possibility of a coup attempt.
That being said, it's not like going after Jerri was without risks as it required the support of the Kuchas and their best counter play would have been to vote Colby. The fun thing is, they wouldn't have even needed the help of Jerri and Amber. If the Kuchas pretended to play along with Colby and Tina, but then voted Colby instead, it would have been a tie: 3 Jerri, 3 Colby, 2 Elizabeth. After a tie, the two players that are tied don't vote and the remaining players revote and are only allowed to vote for one of the tied players, either Colby or Jerri. Keith and Tina would have voted Jerri but the three Kuchas would stick with Colby, leaving Amber to make a decision, force a tie by voting Jerri or voting out Colby. In a tie, it would have been Jerri that would have gone due to previous votes against but it's hard to imagine Amber voting out an ally from the very early stages of the game over someone who just turned on a tribe mate. Colby almost certainly would have been gone and Amber and Jerri would likely have no remaining feelings of loyalty to Tina and Keith. It would be a whole new ball game.
Rating: Great - Despite the possible counter play by the Kuchas, the situation was read right (turning on Colby never even occurred to them) and the removal of Jerri was the best outcome from Tina's perspective.
Tribal Council 7 - Day 30 - Boot: Nick
Votes:
Amber, Colby, Keith voted Nick
Elizabeth & Roger voted Amber
Nick voted Keith
Tina voted Nick
A Kucha had to go and Nick was the obvious choice. There is no way it could have gone any other way and the Kuchas should have looked ahead and realized that removing Jerri three days earlier gained them nothing.
Rating: Good - A completely obvious vote.
Tribal Council 8 - Day 33 - Boot: Amber
Votes:
Elizabeth, Keith & Roger voted Amber
Amber & Colby voted Roger
Tina voted Amber
Many people love to dump at Amber because she didn't see this coming, but I don't think Colby saw it coming either as I am sure he was her in the final four with him. The problem was, he wasn't running this game anymore, Tina was. Colby apparently knew Amber was going but didn't vote for her knowing that Tina didn't need his support and he was thinking about her jury vote down the road. All this is fine, but it seems clear to me that if Colby were to make the call, it wouldn't have been Amber going.
Like the Jerri boot, this wasn't without an obvious counter play from Kucha, especially with the very dangerous stray vote that Colby threw out. This time, however, they would have needed Amber's support and whether she would have given it or not is unclear. In fact, approaching Amber runs the risk of her going to Colby and Tina for verification which may cause the vote to shift entirely to Roger, but frankly, I think it's a risk worth taking because playing along with Tina and Colby just drags out Kucha's death. It does not increase a Kucha's chance of winning.
The thing is, Tina once again called the situation right and the Kuchas were pleased as punch to play along. Removing Amber is one of the most subtle power plays this game has ever seen. It is not a struggle between rival tribes or alliances, but a quieter struggle between the dominant duo.
Rating: Great - Tina is now firmly in control of this game.
Tribal Council 9 - Day 36 - Boot: Roger
Votes:
Colby & Keith voted Roger
Elizabeth & Roger voted Keith
Tina voted Roger
Once again, it is obvious a Kucha had to go and if one went with both popularity and with strength in the challenges, the choice leans to Elizabeth, but not by a whole lot. What is interesting about the decision going to Roger is that Tina now goes into the endgame with three other players, all of which support her over Colby. She has just about guaranteed her position into the final two no matter how the immunity challenges play out. Was this deliberate on her part? I like to think so.
Rating: Interesting - Roger represents the last of the Colby supporters.
Endgame:
N-players: Colby, Tina
D-player: Keith
T-player: Elizabeth
Tribal Council 10 - Day 37 - Boot: Elizabeth
Votes:
Colby & Keith voted Elizabeth
Elizabeth voted Keith
Tina voted Elizabeth
No real choice here. It interesting to note that the counter of Keith and Elizabeth voting Tina (Colby won immunity) to force a tie doesn't work because of the previous votes on Elizabeth, not that either of these two players would have even thought of playing that aggressively.
Rating: Good - An easy vote.
Tribal Council 11 - Day 38 - Boot: Keith
Votes:
Colby voted Keith
Neither Keith nor Tina voted in this tribal council.
If Tina was destined to lose this game, it would have happened here. Clearly Colby's better play would have been to vote out Tina and go into the final two with the less popular Keith who did little more strategically than ride on Colby's and Tina's coattails throughout this game. Tina's investment in loyalty and support paid off, though, when Colby kept his loyalty to her.
Tribal Council 12 - Day 39 - Boot: Colby
Votes for winner:
Alicia, Elizabeth, Jerri & Keith voted Tina
Amber, Nick & Roger voted Colby
This is really a tough call on the part of the jury, but if I were there I would have voted Tina as well. It was clear that as the game progressed, it was her running the show, not Colby.
Grades:
Opening: C-
Early Middle-game: A
Late Middle-game: A+
Endgame: B
Overall Voting Strategy: B+
Overall Social Strategy: A
Comments: Tina was very well liked and respected by everyone that played with her. Though she let players like Jerri and Colby lead during most of the game, she was definitely controlling the votes in the later stages. Leadership: A-, Social Ability: A+
Overall Rating: A-
Season 3- Ethan Zohn
Opening:
Voting strategy is dependent upon the social dynamics and relative strength of the individual players in the tribe. This is as much true at the
beginning of the game as it is at the end and any discussion of strategy has to begin with a summary of the individual players in the
tribe.
- Clarence: PP-player. A loyal but non-aggressive player. Though strong and athletic, Clarence was isolated from the get go.
- Diane: AP-player. Diane definitely acted as one of the leaders very early on, though it didn't seem too many people were following. Though not around long, she seemed to not be timid when it came to game play.
- Ethan: AP-player. Easily likeable but definitely there to play. Always involved in any decision-making process but prefers to let others lead the discussions. Formed an early relationship with Lex and Tom
- Jesse: PP-player. Jesse was became ill at an early stage and showed no signs of having her head in the game.
- Kelly: PP-player. A very social player who's tactical aggression is difficult to read. Definitely someone to be a little wary of if she isn't in your alliance. Formed an early relationship with Kim J.
- Kim J: PP-player. An older and physically weaker member, Kim formed an early relationship with Kelly though wasn't the type to make bold moves.
- Lex: AU-player. An athletic and fairly charismatic team leader, Lex was somewhat of a control freak. Formed and early relationship with Ethan and Tom
- Tom: PP-player. A loyal tribe member who most folks found entertaining as well. Formed an early relationship with Ethan and Lex.
D-players: Ethan, Lex, Tom
T-players: Clarence, Diane, Jesse, Kelly, Kim J
Tribal Council 1 - Day 3 - Boot: Diane
Votes:
Clarence, Jesse, Kelly, Kim J & Lex voted Diane
Diane & Tom voted Clarence
Ethan voted Diane
When Diane collapsed during the immunity challenge, this became an easy choice. What made work even better is that she may have been the only other
AP-player that was not in the dominant alliance. Easily the best choice all round.
Rating: Good - An aggressive player who collapsed during the challenge; it doesn't get much easier.
Tribal Council 2 - Day 6 - Boot: Jesse
Votes:
Clarence, Kelly, Kim J & Lex voted Jesse
Tom voted Clarence
Ethan voted Jesse
By this stage the boys were firmly in control of this tribe and could really take out who they choose. Jesse, who had been ill most of the time and
not making strong relationships with anyone, represents a path of least resistance boot. At this early stage, that is not entirely a bad thing but
even ill, Jesse could run circles around Kim at the challenges and with them losing their second immunity challenge in a row they really needed to be
thinking about tribe strength. Certainly Kim was popular but I think the tribe could have been sold on her need to go. The one decentring voice may
have come from Kelly, but I think she just would have put her energy into getting close with Jesse. I think the tribe would have been better off but
they lucked out through the complete collapse of the Samburu tribe on the other side of the island.
By the way, don't fooled by Tom's vote. This is him just keeping Clarence in his place. Yup, way to build tribe moral, Tom.
Rating: Dubious - I think strengthen the tribe by taking out Kim would have been the better move.
Early Middle-game:
Tribal Structure:
Clarence -> Tom
Ethan -> Lex
Kelly -> Kim J
Kim J -> Kelly
Lex -> Ethan
Tom -> Lex
N-players: Ethan & Lex
D-Players: Tom
T-players: Clarence, Kelly & Kim J
The Ethan-Lex-Tom trio completely running the show with Lex as the undisputed leader. Clarence is playing the loyal soldier and Kelly and Kim J,
though building a relationship between the two, are not making any moves at changing the leadership structure.
One day 13 a surprise swap saw Kelly, Lex and Tom sent over to Samburu and three new players entered Ethan's game.
- Frank: AU-player: Frank was co-leader of the Samburu tribe until his second, Carl, lost in a tie vote and was gone. Frank and Teresa are the only ones left of their alliance and both of them are furious with the other alliance in their tribe, especially Silas.
- Silas: AP-player: Silas was leader of the "mall-rat" alliance back in Samburu. He had made a deal with Carl and Frank but went back on it, incidentally the right move for his part. Silas is a gamer but underestimated the anger that his lazier alliance would generate from the older members of his tribe.
- Teresa: PU-player: A tough player to categorize. By no stretch a leader, she is loyal to those players she feels that deserve it but willing to turn her back on her tribemates that don't. For now, she's following Frank's lead.
Tribal Council 3 - Day 15 - Boot: Silas
Votes:
Clarence, Frank, Kelly & Teresa voted Silas
Silas voted Frank
Ethan voted Silas
Frank and Teresa wasted absolutely no time handing Silas's head over on a platter and they even helped Ethan and company throw the immunity
challenge, a good move for Ethan as Lex and company were looking at a three-three tie at the Samburu camp as well. For his part, Silas continued to
battle right to the end and recognized Clarence as the only potential weak link in the Samburu camp. He tried to rustle together anything he could
with Clarence but Clarence was just not nearly an aggressive enough player to take advantage of opportunities to come his way.
Things could have easily gone wrong for Ethan here if there were better players in the mix. Clarence should have explored options with their new
tribe mates and if Frank and Teresa were smart (unfortunately, none of these three were) they would have made Clarence a final three deal and with
Silas's help - Silas would have been there - voted out Ethan. This would have improved the situation for all four of these players, unfortunately
they had all put blinders on and were on a one way track. There was even the opportunity for a truly brilliant play on the part of the Samburus if
they could have just managed to put their past differences behind them. Silas and Clarence did hit is off and Silas learned that Clarence had four
previous votes on him (half thanks to Tom's bonehead voting) while Silas had only three (thanks to Frank's and Teresa's bonehead voting).
Frank, Teresa and Silas could have double-crossed Ethan by all voting Clarence and Clarence would have gone in the resulting tie. Now that would have
been sweet.
Rating: Good - It's hard to look a gift horse in the mouth. Though the possibility of counterplay existed, Ethan had the situation read right.
Late Middle-game:
Tribal Council 4 - Day 21 - Boot: Clarence
The tribes merged and the remaining Samburus entered Ethan's game.
- Brandon: AU-player. An aggressive player with little loyalties and now in the minority. His actions are tough to predict.
- Kim P: PP-player. A complete follower but the only Samburu player left who really wants the tribe to hang together. Though loyal to Brandon, she also has a good relationship with Frank and Teresa.
N-players: Ethan, Lex
D-players: Kim J, Tom
T-players: Clarence, Kelly
M-players: Brandon, Frank, Kim P, Teresa
Votes:
Brandon, Frank, Kelly, Kim J, Kim P, Lex & Tom voted Clarence
Clarence & Teresa voted Lex
Ethan voted Clarence.
The argument to remove Clarence was on of strength in the immunity challenges, but it is a weak one. With the number of strong players and the
variety of challenges, the likelihood of Clarence putting together any kind of meaningful winning streak is exceedingly remote. In the meantime he is
just floating along happy to be there. What made this vote particularly risky was Lex telling Clarence his time had come. A cornered animal, even the
most passive of animals, is capable of almost anything and considering that there was fellow T-player Kelly, who even has options with Kim J, in the
mix, the two of them would have certainly been better off going over to the Samburus. What makes Samburu attractive is their disdain for each other
giving a reasonable chance of a real final four deal with one of the pairs. Alas, it wasn't to be as players rolled over waiting for their number
to come up.
By the way Kim J is now a D-player as the Boran alliance has extended a final four deal to her by this stage. Actually, it was likely well before
this, likely shortly after the Jesse boot.
Rating: Dubious - Although with the players left, the risk was minimal I think waiting a bit (say when there are eight players left) to get rid of
Clarence is safer.
Tribal Council 5 - Day 24 - Boot: Kelly
Votes:
Brandon, Kim J, Lex & Tom voted Kelly
Kelly, Frank, Kim P & Teresa voted Lex
Ethan voted Kelly
First is to realize the obvious, this is very bad for Ethan and company as both Boran and Samburu are tied in numbers, meaning if Samburu vote
together the best Boran can hope for is a tie in the next immunity council. Lex has the most previous votes against and Tom is second, so Samburu can
take control of this game regardless of who wins immunity.
That being said, Ethan as an individual was in a tough spot. Ethan has been letting Lex run the show but now those birds have come home to roust. Lex
went uber-paranoid trying to find who put the extra vote on him (it was Teresa who felt some loyality to Clarence after Clarence dropped the immunity
challenge for her). He interigated everyone and then Brandon put the bug in his ear that it was Kelly. Lex insisted that she goes and offered Brandon
an immediate final five spot. Lex had both Tom and Kim J firmly on board so Ethan, a vocal opponent of the plan, had little choice but to follow
along.
Lex, of course, is incapable of keeping anything under his hat and Kelly soon has caught wind of the situation. She approaches Teresa and Kim P with
her support and they, along with Frank, hatch the natural plan to go after Lex. Brandon is left in an interesting position as Samburu can take
control whether it is Lex that goes or Kelly.
Rating: Blunder - Deluxe brain cramp, but at least Ethan manages to safe the situation in the next tribal council.
Tribal Council 6 - Day 27 - Boot: Brandon
Votes:
Frank, Kim J, Kim P, Teresa & Tom voted Brandon
Brandon & Lex voed Frank
Ethan voted Brandon
Samburu seemed to patch up their differences with Brandon and seemed to be on track to take out Lex. In the meantime, Ethan convinced Kim J and Tom
that Brandon could not be trusted and that he had to go. It looked like we were heading for Lex's demise but then he won the immunity challenge
and instead of doing the obvious and shifting the vote to Tom, Samburu's uneasy truce completely crumbled and the turned on their own with
Brandon.
Rating: Great - Not only does Boran regain control of the game, but Ethan has gotten rid of a player that was supporting Lex while stepping up as the
more natural leader within his own tribe. This vote likely represents the beginning of Lex's process of throwing this game away.
Tribal Council 7 - Day 30 - Boot: Frank
Votes:
Kim J, Kim P, Lex, Teresa & Tom voted Frank
Frank voted Kim J
Ethan voted Frank
With the silliness apparently behind them, Boran settles into pagonging mode starting with the natural boot of taking out Samburu's leader and
strongest immunity contender.
Rating: Good - Easy vote.
Tribal Council 8 - Day 33 - Boot: Kim P
Votes:
Kim J, Lex & Tom voted Kim P
Kim P & Teresa voted Lex
Ethan voted Kim P
Rating: Good - Kim P and Teresa, it's six of one and half a dozen of the other.
Tribal Council 9 - Day 36 - Boot: Teresa
Votes:
Kim J, Lex & Tom voted Teresa
Teresa voted Tom
Ethan voted Teresa
If the two D-players, Tom and Kim J, were tight there is a real risk of a coup here but with the players left in this game that just wasn't going
to happen. Never-the-less, Teresa wasn't about to go out without swinging and, taking a page from Brandon's book, approached Lex saying that
Tom was thinking about removing him. Again, Lex's paranoia almost got the better of him when he approached Tom with this. Tom was angered and if
Ethan wasn't already in control of this game before this point, he was now.
Rating: Good - Another easy vote.
Endgame:
N-players: Ethan & Lex
D-player: Tom
T-player: Kim J
Tribal Council 10 - Day 37 - Boot: Tom
Votes:
Kim J & Lex voted Tom
Tom voted Lex
Ethan voted Tom
The thing to realize here is that despite Kim J winning immunity and throwing the order of the boots out of wack, Ethan has already won this game.
Lex has a final two deal with Ethan and he is of the personality that he would stick to it. Tom's swan song vote shows where his loyality lies
and Kim J will show in the next immunity council that she is an Ethan supporter as well. Ethan's easy nature and leadership skills coupled with
Lex paranoid behaviour pretty much insures a final two win against any of them.
Rating: Good - No choice, really.
Tribal Council 11 - Day 38 - Boot: Lex
Votes:
Kim J voted Lex
Neither Ethan nor Lex voted in this tribal council.
Mama Kim figured she would have lost to either so she picked the one that she felt deserved to win. Personally, I think she was selling herself a bit
short as both Brandon and Kim P voted for her anyway and it would have been interesting if she could have squeeked a couple of more votes if she was
against Lex - Kelly? Teresa?
Tribal Council 12 - Day 39 - Boot: Kim J
Votes for winner:
Frank, Kelly, Kim P, Lex, Teresa & Tom voted Ethan
Brandon & Kim P voted Kim J
I've always considered Ethan a bit of a under-rated player. He was easily the best there was to offer this season and I think his biggest mistake
really cantered around his trust in Lex's stability than in anything else. Though not as strong as our previous two winner, Ethan more than
deserves his seat amongst the winners, especially considering what many of the future winners will be like.
Grades:
Opening: B-
Early Middle-game: B
Late Middle-game: D
Endgame: B
Overall Voting Strategy: C+
Overall Social Strategy: A
Comments: Ethan was extremely well liked and respected by almost
all the players that he worked with. He certainly stepped behind Lex when it came to leadership, which almost cost him the game, but by the end it
was him that was the more respected. Leadership: B, Social Ability: A+
Overall Rating: B
Season Four- Vecepia Towery
Opening:
Voting strategy is dependent upon the social dynamics and relative strength of the individual players in the tribe. This is as much true at the beginning of the game as it is at the end and any discussion of strategy has to begin with a summary of the individual players in the tribe.
Gina: PP-player. Loyal and non-aggressive player whom immediately formed a bond with Hunter.
Hunter: AP-player. Athletic and charismatic as well as the tribe's obvious leader, Hunter was playing the tribe strength game, but when backed up by both Gina and Patricia, it is also obvious that he is the early game leader as well.
Patricia: PP-player. As a non-athletic, middle-aged, woman, Patricia is immediately in a vulnerable position on this tribe. Early support is obviously going to Hunter.
Peter: AP-player. A talkative and quirky player who formed an immediate bond with Sean.
Rob: AU-player. In a tribe full of early pairings, Rob's was with Sarah. Rob is always at the centre of any tribe activity but he is fully capable of making dramatic moves if he feels it is to his advantage.
Sarah: PP-player. Rob's other half and blind follower.
Sean: AP-player. Very vocal player who has difficulty keeping his opinions to himself. However, Sean is also observant and aggressive. He formed an early bond with Peter
Vecepia: AP-player. A quiet but very observant player, Vecepia was keeping her options open. Her support drifted to Sean almost by default.
D-players: Gina, Hunter, Patricia
T-players: Peter, Rob, Sarah, Sean, Vecepia
Tribal Council 1 - Day 3 - Boot: Peter
Votes:
Gina, Hunter, Patricia, Rob & Sarah voted Peter
Sean voted Sarah
Peter voted Patricia
Vecepia voted Sarah
This tribe was complicated from the get go when the players immediately split into three distinct groups. Gina and Hunter with support from Patricia, Sean and Peter backed up by Vecepia, and Rob and Sarah. After loosing the first immunity challenge, the consensus seemed to be drifting towards booting Sarah who offered zero around camp and little in the immunity challenges. If that is the way it would have happened, it likely would have saved this tribe a lot of misery. Vecepia, Sean and Peter could have easily slipped behind Hunter's leadership and, with support from now free agent Rob, could have disposed or de powered Hunter when the situation warranted.
Unfortunately Peter couldn't leave well enough alone and openly suggested booting Patricia, in the interest tribal strength. This naturally raised the ire of Hunter and company and, with Sarah no longer the target, Rob was all over booting Peter.
Rating: Good - Sarah was the right call from Vecepia's perspective.
Tribal Council 2 - Day 6 - Boot: Patricia
Votes:
Rob, Sarah & Sean voted Patricia
Gina, Hunter & Patricia voted Sarah
Vecepia voted Patricia
The door opened for Vecepia with Hunter's and Gina's blunder of wanting to vote out Sarah. Rob immediately switched loyalties to Sean and Vecepia and suddenly these four became the new tribal leaders. The problem was that no matter how they voted the tribe was likely to be left a mess as Hunter and Gina could not appreciate that folks are trying to play a game here and this coup was bound to leave the tribe bitter and divided. Removing the leader in Hunter may not have been a bad idea but, of course, has the problem of removing his strength from the challenges. Leaving this bitter player in the game is hardly more attractive but Patricia and Gina were likely to match him in that department anyway, so voting out Patricia was probably their best option.
Rating: Great - The coup was the way to go and Patricia was likely the best option.
Early Middle-game:
Tribal Structure:
Gina -> Hunter
Hunter -> Gina
Rob -> Sarah
Sarah -> Rob
Sean -> Vecepia
Vecepia -> Sean
N-players: Rob & Sarah
D-Players: Sean & Vecepia
T-players: Hunter & Gina
It's tough to separate Rob-Sarah and Sean-Vecepia into N and D-players as they are essentially equal pairs, but I do suspect the Rob-Sarah bond to be a tad stronger. This tribe is still ugly as hell as it essentially has three leaders and it makes one wonder if the best call would have been to boot Hunter or Sean right from the beginning just to simplify the leadership structure, but it would have been very tough to support such a move. If only Sarah had gone first, Hunter could have been set up as a T-leader and this tribe may have come out competitive. As it was, the loses just kept on coming.
Tribal Council 3 - Day 9 - Boot: Hunter
Votes:
Rob, Sarah & Sean voted Hunter
Gina & Hunter voted Sarah
Vecepia voted Hunter
This episode's editing portrayed this as a bit of a "knuckle-head" move but I agree with it. This tribe was not losing challenges because of its lack of strength. It was losing challenges because it couldn't work together and the only hope of improving that was in simplifying its leadership structure.
Rating: Good - Hunter was the best call in a bad situation.
On day 11 a surprise swap saw Rob, Sean and Vecepia over to Rotu in exchange for Kathy, Neleh and Paschel. Five new players entered Vecepia's game.
Gabriel: PU-player: A very likable and laidback type of player playing day by day.
John: AP-player: The tribe's leader, paired with Tammy and apparently backed up by Gabriel.
Robert: PP-player: Loyal, passive and isolated.
Tammy: AP-player: John's other half.
Zoe: PP-player: Certainly a T-player in this tribe but one with friends. Unfortunately for Zoe, they all went over to Marramu in the swap
Tribal Council 4 - Day 15 - Boot: Gabriel
Votes:
John, Rob, Robert, Sean, Tammy & Zoe voted Gabriel
Gabriel voted Rob
Vecepia vote Gabriel
In the minority on both sides of the island, it's obvious the old Marramu is in trouble. Vecepia finally got a taste of winning when the new Rotu won its first immunity challenge leaving the new Marramu to, not surprisingly vote out Sarah. The one important thing to recognize about Rotu is that it has never lost a challenge, meaning that alliances were never put to the test. When they finally did lose one, the boot drifted to the most vocal of the old-Marramu triple, Rob. There was a wrench in John's plan though, Gabriel. When he was approached about how to vote he said that he was going to vote the way his conscience felt. John immediately felt something was afoot (there wasn't, Gabriel was foolishly being straight up and probably would have voted Rob anyway) and decided to shift to Gabriel, a very risky move. Here Rob, Sean and Vecepia did the right thing and approached Gabriel about forcing a tie in hope of shaking things up. Unfortunately, Gabriel wasn't there to play that type of game (or any kind of game at all) and he allowed himself to be removed without a fight
Rating: Good - Once Gabriel said he didn't want to force a tie, Vecepia's and company's vote became inconsequential. It's too bad their move didn't pay off, it might have inspired more aggressive play from M-players in future seasons instead of the constant sucking up we see.
Late Middle-game:
The tribes merged and the remaining player's entered Vecepia's game.
Kathy: AU-player. An aggressive player but with little skills to play the game, either socially or strategically.
Neleh: AP-player. Neleh perhaps has the strongest pairing in the game with Paschel, and backed up by Kathy, she obviously becomes a player with options.
Paschel: AP-player. The other half of the Neleh pair backed up by Kathy
N-players: John & Tammy
D-players: Robert & Zoe
T-players: Kathy, Neleh & Paschel
M-players: Rob, Sean & Vecepia
Tribal Council 5 - Day 21 - Boot: Rob
Votes:
John, Neleh, Paschel, Robert, Tammy & Zoe voted Rob
Rob & Sean voted John
Kathy voted Zoe
Vecepia voted Rob.
The M-players, lead by Rob, immediately began looking for ways in which to dispose N-players, and with the dynamics if this tribe it didn't look like it would be too tough. Kathy, Neleh and Paschel had formed a tight bond and even Zoe, in the past, had been tighter with this group than with John and Tammy though Kathy became disillusioned with Zoe once she realized that there was actually a game going on. Rob correctly targeted Kathy as the player that may actually swing their way but his efforts were not successful and Rob was voted out, though he would have been the target anyway.
Rating: Good - Vecepia was offered the fifth spot in John's alliance. Once it was clear that John was, for the moment, untouchable, her best play was to continue to be the good soldier.
Tribal Council 6 - Day 24 - Boot: John
Votes:
Kathy, Neleh, Paschel, Sean & Zoe voted John
John, Robert & Tammy voted Sean
Vecepia voted John
John and company, obviously not seeing the vicariousness of their position, made it abundantly clear to Neleh and Paschel that they stood sixth and fifth respectively in the game. Neleh persuaded Paschel that they should team up with Kathy, Sean and Vecepia and take out John. As obvious as this move seems, it should be recognized that it likely would never have happened had the tension not been raised in the game through Rob's and Sean's continual pot stirring.
Rating: Good - Once all their efforts paid off, this vote became pretty much a obvious move.
Tribal Council 7 - Day 27 - Boot: Zoe
Votes:
Kathy, Neleh, Paschel, Robert, Sean & Tammy voted Zoe
Zoe voted Robert
Vecepia voted Zoe
This vote was actually precipitated by Kathy's anger towards someone she viewed as a friend but in the end removing Zoe only limits Kathy's own options down the road.
Rating: Great - Limiting Kathy's options is exactly what works to the other player's advantage. They need her as a stooge.
Tribal Council 8 - Day 30 - Boot: Tammy
Votes:
Kathy, Neleh, Paschel & Sean voted Tammy
Robert & Tammy voted Vecepia
Vecepia vote Tammy
Perhaps some might have had the temptation of approaching Robert and Tammy with the plan of voting out Neleh, but it would never have worked as the original Rotus would have simply banded together over the stab attempt and take out Sean and Vecepia. Neleh and Paschel are running the show and Sean and Vecepia are only there due to their good faith.
Rating: Good - Once Robert won immunity, this was an obvious choice.
Tribal Council 9 - Day 33 - Boot: Robert
Votes:
Kathy, Neleh, Paschel & Sean voted Robert
Robert voted Sean
Vecepia voted Robert
Again, a stab attempt through using Robert to force a tie wouldn't have worked because Robert would have finked in a second and Neleh and Paschel would have turned on Sean and Vecepia in half a second. In fact, if he had it in him, faking that Sean and Vee had approached him with such a deal would have been a decent counter play on Robert's part.
Rating: Good - Again, there really is little other choice.
Tribal Council 10 - Day 36 - Boot: Sean
Votes:
Kathy, Neleh & Paschel voted Sean
Sean voted Neleh
Vecepia voted Neleh
Sean and Vecepia did their best to woo over Kathy, Sean even offering her a final two deal (and I think he would have stuck to it), but it was no use and the inevitable finally happened.
Rating: Good - There was no sense in hiding where her game was. Neleh was the right target.
Endgame:
N-players: Neleh & Paschel
D-player: Kathy
T-player: Vecepia
Tribal Council 11 - Day 37 - Boot: Paschel
Votes:
Kathy voted Neleh
Neleh & Paschel voted Kathy
Vecepia voted Neleh. The tie was resolved by having the three players without immunity reach into a bag and draw stones. Paschel drew the purple stone and was out of the game.
Although always providing support to the right people, Vecepia was never out front in any of the alliances she was in. Here she showed she could play this game. If Vecepia hadn't won immunity, there is little doubt that the three original Rotus would have voted her out but once the necklace was around her neck the vote shifted to Kathy. Kathy voted Neleh and Vecepia did the absolute right thing by forcing a tie. With the necklace around her neck she had nothing to lose and everything to gain if the right person picked the purple stone, and pick the purple stone he did.
Rating: Great - What's sad is how few other players in the same situation in other seasons, did the same thing.
Tribal Council 12 - Day 38 - Boot: Kathy
Votes:
Neleh voted Kathy
Neither Kathy nor Vecepia voted in this tribal council.
Once Kathy dropped out of the immunity challenge the deal making began, but it was pretty obvious no-one wanted to be opposite the perpetual underdog Kathy who hadn't turned her back on any deals because no one bothered (other than Sean and Rob) to try and make deals with her.
Tribal Council 13 - Day 39 - Boot: Neleh
Votes for winner:
John, Robert, Sean & Tammy voted Vecepia.
Kathy, Paschel & Zoe voted Neleh
The fact that most of the people voting for Vecepia did so simply because they were sore losers, personally I was happy simply because Kathy hadn't won. In my opinion, both Neleh and Vecepia are as deserving as at least half of the other winners of this game.
Grades:
Opening: A-
Early Middle-game: B+
Late Middle-game: A-
Endgame: B+
Overall Voting Strategy: A-
Overall Social Strategy: B
Comments: Vecepia was well liked by everyone but she tended to keep a low profile leaving others to lead the charge. Despite that, she always backed the right horse and was able to step up and manipulate events when needed. Leadership: C-, Social Ability: A
Overall Rating: B+









. I
never heard this, but this is very interesting. I didn't know they had a book about it. That's cool

