Since the team-players are AWARE of this, they will not focus on winning as a team.
The weak will target the better players to vote off, because they are thinking of the merge and the individual challenge.
If the game remained team-based throughout, they would keep their better players.
If the game was always an individual based game, the better players would have the chance to save themselves.
But having it both ways favors the mobbed up weaklings, and results in a final of weaklings, which you have in every single season, including this one.
It has nothing to do with "outplay, outwit, outlast", it is simply "outluck, outnumber".
Solution: eliminate the two randomly selected "teams". Random has no place in a game of outwit, outplay, outlast, it does not work, and it leads to undeserving survivors.
Have dynamic teams based on the best and worst performers of each challenge. Each player is individually ranked, the top performers go home (to the 'winners camp'), while the bottom performers go to Tribal Council (and then to sleep in the 'losers camp')
The improvements: The stronger, smarter performers will advance. There will be no "team giving up" on challenges in order to go to TC and vote someone off. Two, the players won't be able to easily latch onto an alliance and get carried along, as "outwitting" and aligning will require much more effort. There will be more uncertainty, more interactivity, and it is more likely that the best at physical challenges, puzzles, and social strategy will advance.
More effort physically outplaying, more effort psychologically outwitting, more entertaining for the viewers. Weak players are protected by being on stronger teams that they were lucky enough to have been placed on those teams. Strong players on weaker teams are likewise targets because they were unlucky enough to have been put on those teams.
In this season, we had two of the weakest, most pathetic players in the history of game, safe. They were safe because they were used as pawns to vote out stronger players. And then they no longer served that purpose, they simply quit. Outquit is not part of Survivor. Meanwhile the players they were used to vote off wanted to be there, and wanted to compete. That defines a failed system.















